Hawk Wargames have released the first dropzone commander expansion, titled Reconquest: Phase 1. It introduces the resistance, a new race of tough as nails humans who live under the bio-jackboots of the scourge invaders, new missions, final rules for the last set of experimental units, and famous commanders. We’ll cover what it brings to the table for each of these, but also a couple of hints/clues as to the future of DzC glimpsed from some rules.
The Ferrum has already been a test bed for a new special rule (Focus Fire) which is going to be in use by the resistance, likewise the “transition” mechanic is in use with some PHR and Scourge units.
In addition there will be a number of new rules, including a “barrage” rule, which Dave has mentioned in part 2 of his Beasts of War interview, won’t be restricted to Resistance. This new rule allows for the overwhelming of countermeasures using massed fire, and potentially allows you to decrease the size of a blast to increase it’s countered range.
There’s new rules such as “rare” (which may apply to ferrums), which limits the number of a certain unit you can take in a list. We know this will apply to the resistance fast mover, which can convert into a gunship seemingly after it begins it’s attack run. Continue reading
Hawk wargames haven’t been twiddling their thumbs while teasing us with resistance footage. They’ve also been secretly working on plastic phr and shaltari starter kits. At 35 pounds (55 USD), these kits make it much easier to join the world of Dropzone Commander. The PHR are one of the most popular DzC forces, so the addition of a plastic kit with the reliable Ares and critical Phobos walkers is awesome.
Combined with the launch of the much anticipated Resistance faction and the “Reconquest: Phase 1″ expansion, this is an exciting time to be a fan of Hawk’s 10mm sci fi wargame. Resistance forces generally combine post apocalyptic, under resourced guerrilla forces (think Mad Max crossed with the resistance from the Terminator franchise) with high powered ancient artefact machines, such as the hannibal battle tank. Their non-military tech makes up for lack of technology, with large numbers.
Reconquest advances the DzC story, and introduces new missions, characters for each faction, and introduces the rules for the Resistance faction as well as some new game mechanics for DzC.
Video Battle Report
First things first, Natfka has posted up a video battle report against Shawn from blue table painting. It’s an hour and a half long, but worth watching. Once again, Dave explains a bunch of basics at the start. If you are already a DzC player, you can consider skipping to 22:00 but it’s always worth listening Dave’s thoughts, because it gives you a good feel for the ideas and theories behind the game’s design.
The monorail scenery pack and Orbital Defence Laser scenery pack are available for pre-order on the hawk wargames site, at 45 pounds each. The monorail in particular looks amazing, with a series of pylons supporting a flexible plastic track which you can use to put seven feet of track on your table, in whatever shape you desire. Between missions you can change up the track shape! Continue reading
At salute 2014, Hawk have announced Dropfleet Commander. And they did it in style, with a full 10mm scale strike carrier. According to Dave, this is only one of the smallest units in the new game. Also announced is that Andy Chambers (of Battlefleet gothic fame) will be designing the game. To say I’m excited is no under-statement, and here’s why. Continue reading
Each of these units, look like they are going to introduce some serious changes to the DzC meta. The Scourge Harbinger, for example, is a heavily armoured dropship, combined with capable demolition, and light AA. It’s going to take some serious AA to knock down a dropship with 4 damage points, and armour 6. With the threat of an E11 bomb and the capability to down light dropships on a 2+ followed by a 3+, it is going to be a great distraction unit once it’s dropped it’s payload, at 55pts.