New Experimental Rules for March Releases

Hawk wargames have released the UCM Eagle, Scourge Harbinger, Scourge Stalker, PHR Mercury, and Shaltari Caiman Heavy Grav Tank.

Scourge HarbingerEach of these units, look like they are going to introduce some serious changes to the DzC meta. The Scourge Harbinger, for example, is a heavily armoured dropship, combined with capable demolition, and light AA. It’s going to take some serious AA to knock down a dropship with 4 damage points, and armour 6. With the threat of an E11 bomb and the capability to down light dropships on a 2+ followed by a 3+, it is going to be a great distraction unit once it’s dropped it’s payload, at 55pts.

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New Experimental Rules for January Releases

Shaltari Tarantula Walkers

During the pre-christmas days of December, Hawk showed off renders for their new models. Three have been debuted for January pre-order. Coinciding with pre-order availability, Hawk have released the current state experimental rules for these units.

This article will be my un-tested opinion on the units capabilities and costs. It isn’t based on play-testing, and it isn’t based on mathematics. It’s based on me eyeballing the statline and drawing on my experience with DZC.

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Ferrum Class Drone Base Update – “Doomfridge” no longer?

Simon has announced on the hawk forums that the 1.1 rules for the Ferrum are live. At the moment, the 1.0 rules appear in the downloads sections still, so it’s not apparent how to get at the new rules :)

However, the summary that simon has given looks very promising.

 

 

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DZC Update: 12 Days of Christmas (X2?)

Not content to rest on their laurels, Hawk Wargames are at it again.

A new UCM tank.

In addition to the Resistance, which we know is an upcoming faction, hawk have designs for what is probably three new units for each faction, or eight new units and four teasers for resistance models. Over the first 12 days of christmas, Hawk is releasing teaser glimpses of their upcoming units, and in the following 12 days, we are told they are releasing full shots and perhaps more info. Continue reading

Suggestions for DZC v1.2

Enyos

The 1.1 DZC rules have been a big success, many of the included fixes have revived units that are never seen on the battlefield, and have improved gameplay immensely (looking at you, falling masonry rules). Dropzone commander’s strengths lie in a “combined arms” approach to materiel and logistics. Dropship deployment allow slow-moving units to strike into the heart of the battlefield, in a game where seizing the objectives is the most important factor. What are the key improvements I’d like to see in the next version of DZC?

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DZC: Expanding the Starter Set

The DZC Two Player Starter Set has been getting a lot of airtime recently with channels like Beasts of War and Natfka posting up some great content. The two player starter set gets you two mirror-match forces of three main battle (or grav in the case of scourge) tanks, three AA support tanks, three APCs, thirty infantry (on bases of 5) and three dropships. This gives you around 550pts each, enough for a small skirmish, and while it’s probably one of the best starter boxes out there, it’s just that, a starter box.

The natural extension, therefore, is where do you go from here? I’ll attempt to explain where I would take the starter forces, as someone who has done just that.

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