Thanks to Orbital Bombardment’s Twitter feed, we are seeing some images now from Salute:
I believe these depict, the Beijing class battleship, the Berlin class cruiser, and the New Orleans class (strike carrier?) of which the Achilles is one. There are some more ships to the right, which are (UPDATE: Moscow class) heavy cruisers. True to the UCM’s “aliens” roots, the Bejing reminds me most closely of a combination of the Sulaco from Aliens, and the Sarjuuka from Homeworld 2.
Based on previous comments, the New Orleans is the largest ship class (for UCM) capable of deploying ground forces. The battleships don’t enter atmosphere, and are probably there for supporting fire and defense.
Just to recap, Andy Chambers (the designer of battlefleet gothic) is involved in the development of the rules set.
I’m throwing money at the screen, it’s just not working.
Beasts of war have a video up, interviewing Dave from Hawk.
- It’s not a deep space game, it’s a fight over a continent/country, the size of spain.
- Interact with ground, take cities, etc.
- Strike Carrier (ie Achilles) is a “frigate” and the biggest type of atmospheric ship
- Big ships die if they decay into atmosphere (high and low orbit are the other zone).
- Atmosphere “slows” the ships
- Range determined by your ability to lock on to the enemy (sensor range) and enemy energy signature (fire all your guns – light up like a christmas tree).
- Think about it, the range isn’t static!
- Missiles, as per usual, face countermeasures
- Silent running, allows you to sneak in close.
- Launch end of this year, early next year
- Lots of new mechanics, and very different from every other spaceship game.
- Mechanics not based on dropzone
There’s a slew of new releases previewed at invasion, including a new fast mover, or at least flyer command for UCM. Continue reading
Hawk Wargames have released the first dropzone commander expansion, titled Reconquest: Phase 1. It introduces the resistance, a new race of tough as nails humans who live under the bio-jackboots of the scourge invaders, new missions, final rules for the last set of experimental units, and famous commanders. We’ll cover what it brings to the table for each of these, but also a couple of hints/clues as to the future of DzC glimpsed from some rules.
The Ferrum has already been a test bed for a new special rule (Focus Fire) which is going to be in use by the resistance, likewise the “transition” mechanic is in use with some PHR and Scourge units.
In addition there will be a number of new rules, including a “barrage” rule, which Dave has mentioned in part 2 of his Beasts of War interview, won’t be restricted to Resistance. This new rule allows for the overwhelming of countermeasures using massed fire, and potentially allows you to decrease the size of a blast to increase it’s countered range.
There’s new rules such as “rare” (which may apply to ferrums), which limits the number of a certain unit you can take in a list. We know this will apply to the resistance fast mover, which can convert into a gunship seemingly after it begins it’s attack run. Continue reading
Hawk wargames haven’t been twiddling their thumbs while teasing us with resistance footage. They’ve also been secretly working on plastic phr and shaltari starter kits. At 35 pounds (55 USD), these kits make it much easier to join the world of Dropzone Commander. The PHR are one of the most popular DzC forces, so the addition of a plastic kit with the reliable Ares and critical Phobos walkers is awesome.
Combined with the launch of the much anticipated Resistance faction and the “Reconquest: Phase 1” expansion, this is an exciting time to be a fan of Hawk’s 10mm sci fi wargame. Resistance forces generally combine post apocalyptic, under resourced guerrilla forces (think Mad Max crossed with the resistance from the Terminator franchise) with high powered ancient artefact machines, such as the hannibal battle tank. Their non-military tech makes up for lack of technology, with large numbers.
Reconquest advances the DzC story, and introduces new missions, characters for each faction, and introduces the rules for the Resistance faction as well as some new game mechanics for DzC.
Video Battle Report
First things first, Natfka has posted up a video battle report against Shawn from blue table painting. It’s an hour and a half long, but worth watching. Once again, Dave explains a bunch of basics at the start. If you are already a DzC player, you can consider skipping to 22:00 but it’s always worth listening Dave’s thoughts, because it gives you a good feel for the ideas and theories behind the game’s design.
The monorail scenery pack and Orbital Defence Laser scenery pack are available for pre-order on the hawk wargames site, at 45 pounds each. The monorail in particular looks amazing, with a series of pylons supporting a flexible plastic track which you can use to put seven feet of track on your table, in whatever shape you desire. Between missions you can change up the track shape! Continue reading