Standard Cruiser Damage Output

So, before I get started, the disclaimer. Damage output of ships is only useful subject to the opportunity to use it. That means range (shaltari, PHR), survivability (UCM, PHR), and the ability to deliver damage before being weakened (Scourge, shaltari) play a critical role in how decisive these stats are.  Continue reading

Dropfleet Commander – Under the Hood pt 1

Hi Guys,

It’s been a long time since I’ve posted on here, and I’ve found the motivation. The stats and game theory behind DFC is interesting.

In this short piece, I’ll introduce and explains some base concepts that I’ll refer to later on. I’ll hopefully be posting a series of articles on mechanics, all linked and summarised here. Continue reading

DZC Tactics: Main Battle Tanks


Ares

In nearly every game of DZC, the most important compulsory unit in terms of damage output, is going to be the main battle tank or equivalent. All four (released) races have a mandatory armoured group to go with the mandatory infantry and command at 1500pts. What do you get for your points, how useful are they, and more importantly, how are they best used? Continue reading

Analysing the Falcon Gunship

Falcon Gunships

Falcon Gunships – Awesome Looking Models!

The poor falcon gunship.

It was one of the first models I bought after getting the starter set for my UCM force. The A-10 “warthog” is still an extremely popular airplane, and the ability to field two miniguns of that size on an orbit-capable light dropship is amazing! So how good is it? Well, to be honest, it’s not amazing.

It’s first issue, is that’ it’s a support option. While that means you can “add” them to just about any battlegroup, it also means it competes against the Ferrum, the Rapier, and the Longbow.

And for it’s points cost, I would argue it’s outcompeted by all three. Now I love the work Dave has done with the DZC rules, and I agree with his aims, but I disagree in this case with the implementation of the “crunch” of this unit.

The falcon gives you amazing alpha-strike. Aside from the scimitar and the laser pointer (and the doom fridge) it’s a great way to get an impressive alpha strike. It’s also airborne (can move 24″ to redeploy, or 12″ and fire) and a reach of 24″ is nothing to sneeze at in DZC! The falcon has at it’s disposal a single E 11 strike, with 3+ acc, range is inf/12″. That is some tasty alpha-strike.

Continue reading