The monorail scenery pack and Orbital Defence Laser scenery pack are available for pre-order on the hawk wargames site, at 45 pounds each. The monorail in particular looks amazing, with a series of pylons supporting a flexible plastic track which you can use to put seven feet of track on your table, in whatever shape you desire. Between missions you can change up the track shape! Continue reading
Each of these units, look like they are going to introduce some serious changes to the DzC meta. The Scourge Harbinger, for example, is a heavily armoured dropship, combined with capable demolition, and light AA. It’s going to take some serious AA to knock down a dropship with 4 damage points, and armour 6. With the threat of an E11 bomb and the capability to down light dropships on a 2+ followed by a 3+, it is going to be a great distraction unit once it’s dropped it’s payload, at 55pts.
During the pre-christmas days of December, Hawk showed off renders for their new models. Three have been debuted for January pre-order. Coinciding with pre-order availability, Hawk have released the current state experimental rules for these units.
This article will be my un-tested opinion on the units capabilities and costs. It isn’t based on play-testing, and it isn’t based on mathematics. It’s based on me eyeballing the statline and drawing on my experience with DZC.
In nearly every game of DZC, the most important compulsory unit in terms of damage output, is going to be the main battle tank or equivalent. All four (released) races have a mandatory armoured group to go with the mandatory infantry and command at 1500pts. What do you get for your points, how useful are they, and more importantly, how are they best used? Continue reading
The poor falcon gunship.
It was one of the first models I bought after getting the starter set for my UCM force. The A-10 “warthog” is still an extremely popular airplane, and the ability to field two miniguns of that size on an orbit-capable light dropship is amazing! So how good is it? Well, to be honest, it’s not amazing.
It’s first issue, is that’ it’s a support option. While that means you can “add” them to just about any battlegroup, it also means it competes against the Ferrum, the Rapier, and the Longbow.
And for it’s points cost, I would argue it’s outcompeted by all three. Now I love the work Dave has done with the DZC rules, and I agree with his aims, but I disagree in this case with the implementation of the “crunch” of this unit.
The falcon gives you amazing alpha-strike. Aside from the scimitar and the laser pointer (and the doom fridge) it’s a great way to get an impressive alpha strike. It’s also airborne (can move 24″ to redeploy, or 12″ and fire) and a reach of 24″ is nothing to sneeze at in DZC! The falcon has at it’s disposal a single E 11 strike, with 3+ acc, range is inf/12″. That is some tasty alpha-strike.