Standard Cruiser Damage Output

So, before I get started, the disclaimer. Damage output of ships is only useful subject to the opportunity to use it. That means range (shaltari, PHR), survivability (UCM, PHR), and the ability to deliver damage before being weakened (Scourge, shaltari) play a critical role in how decisive these stats are.  Continue reading

Dropfleet Commander – Under the Hood pt 1

Hi Guys,

It’s been a long time since I’ve posted on here, and I’ve found the motivation. The stats and game theory behind DFC is interesting.

In this short piece, I’ll introduce and explains some base concepts that I’ll refer to later on. I’ll hopefully be posting a series of articles on mechanics, all linked and summarised here. Continue reading

Dropzone Commander Reconquest: Phase 1 – First thoughts

Reconquest: Phase 1 CoverHawk Wargames have released the first dropzone commander expansion, titled Reconquest: Phase 1. It introduces the resistance, a new race of tough as nails humans who live under the bio-jackboots of the scourge invaders, new missions, final rules for the last set of experimental units, and famous commanders. We’ll cover what it brings to the table for each of these, but also a couple of hints/clues as to the future of DzC glimpsed from some rules.

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New Universal Rules, Given to Some Existing Experimental Units

The Ferrum has already been a test bed for a new special rule (Focus Fire) which is going to be in use by the resistance, likewise the “transition” mechanic is in use with some PHR and Scourge units.

In addition there will be a number of new rules, including a “barrage” rule, which Dave has mentioned in part 2 of his Beasts of War interview, won’t be restricted to Resistance. This new rule allows for the overwhelming of countermeasures using massed fire, and potentially allows you to decrease the size of a blast to increase it’s countered range.

There’s new rules such as “rare” (which may apply to ferrums), which limits the number of a certain unit you can take in a list. We know this will apply to the resistance fast mover, which can convert into a gunship seemingly after it begins it’s attack run. Continue reading

PHR and Shaltari Plastic Starters announced

Hawk wargames haven’t been twiddling their thumbs while teasing us with resistance footage. They’ve also been secretly working on plastic phr and shaltari starter kits. At 35 pounds (55 USD), these kits make it much easier to join the world of Dropzone Commander. The PHR are one of the most popular DzC forces, so the addition of a plastic kit with the reliable Ares and critical Phobos walkers is awesome.

Combined with the launch of the much anticipated Resistance faction and the “Reconquest: Phase 1” expansion, this is an exciting time to be a fan of Hawk’s 10mm sci fi wargame. Resistance forces generally combine post apocalyptic, under resourced guerrilla forces (think Mad Max crossed with the resistance from the Terminator franchise) with high powered ancient artefact machines, such as the hannibal battle tank. Their non-military tech makes up for lack of technology, with large numbers.

Reconquest advances the DzC story, and introduces new missions, characters for each faction, and introduces the rules for the Resistance faction as well as some new game mechanics for DzC.

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Dropfleet Commander Announced

Dropfleet Commander - 10mm scale At salute 2014, Hawk have announced Dropfleet Commander. And they did it in style, with a full 10mm scale strike carrier. According to Dave, this is only one of the smallest units in the new game. Also announced is that Andy Chambers (of Battlefleet gothic fame) will be designing the game. To say I’m excited is no under-statement, and here’s why.  Continue reading