So, before I get started, the disclaimer. Damage output of ships is only useful subject to the opportunity to use it. That means range (shaltari, PHR), survivability (UCM, PHR), and the ability to deliver damage before being weakened (Scourge, shaltari) play a critical role in how decisive these stats are. Continue reading
It’s been a long time since I’ve posted on here, and I’ve found the motivation. The stats and game theory behind DFC is interesting.
In this short piece, I’ll introduce and explains some base concepts that I’ll refer to later on. I’ll hopefully be posting a series of articles on mechanics, all linked and summarised here. Continue reading
At salute 2014, Hawk have announced Dropfleet Commander. And they did it in style, with a full 10mm scale strike carrier. According to Dave, this is only one of the smallest units in the new game. Also announced is that Andy Chambers (of Battlefleet gothic fame) will be designing the game. To say I’m excited is no under-statement, and here’s why. Continue reading