The monorail scenery pack and Orbital Defence Laser scenery pack are available for pre-order on the hawk wargames site, at 45 pounds each. The monorail in particular looks amazing, with a series of pylons supporting a flexible plastic track which you can use to put seven feet of track on your table, in whatever shape you desire. Between missions you can change up the track shape! Continue reading
Each of these units, look like they are going to introduce some serious changes to the DzC meta. The Scourge Harbinger, for example, is a heavily armoured dropship, combined with capable demolition, and light AA. It’s going to take some serious AA to knock down a dropship with 4 damage points, and armour 6. With the threat of an E11 bomb and the capability to down light dropships on a 2+ followed by a 3+, it is going to be a great distraction unit once it’s dropped it’s payload, at 55pts.
The DZC Two Player Starter Set has been getting a lot of airtime recently with channels like Beasts of War and Natfka posting up some great content. The two player starter set gets you two mirror-match forces of three main battle (or grav in the case of scourge) tanks, three AA support tanks, three APCs, thirty infantry (on bases of 5) and three dropships. This gives you around 550pts each, enough for a small skirmish, and while it’s probably one of the best starter boxes out there, it’s just that, a starter box.
The natural extension, therefore, is where do you go from here? I’ll attempt to explain where I would take the starter forces, as someone who has done just that.
The poor falcon gunship.
It was one of the first models I bought after getting the starter set for my UCM force. The A-10 “warthog” is still an extremely popular airplane, and the ability to field two miniguns of that size on an orbit-capable light dropship is amazing! So how good is it? Well, to be honest, it’s not amazing.
It’s first issue, is that’ it’s a support option. While that means you can “add” them to just about any battlegroup, it also means it competes against the Ferrum, the Rapier, and the Longbow.
And for it’s points cost, I would argue it’s outcompeted by all three. Now I love the work Dave has done with the DZC rules, and I agree with his aims, but I disagree in this case with the implementation of the “crunch” of this unit.
The falcon gives you amazing alpha-strike. Aside from the scimitar and the laser pointer (and the doom fridge) it’s a great way to get an impressive alpha strike. It’s also airborne (can move 24″ to redeploy, or 12″ and fire) and a reach of 24″ is nothing to sneeze at in DZC! The falcon has at it’s disposal a single E 11 strike, with 3+ acc, range is inf/12″. That is some tasty alpha-strike.
It looks a little messy, but this is my first test for a desert based colour-scheme. These are undercoated with The Army Painter Skeleton Bone Spray, I’m using a citadel brown for the stripe/detail and I’m testing nuln oil as a wash. I’m doing comparisons to some of the petroleum based varnish+washes The Army Painter have released, but so far I prefer the crisp effect of the nuln wash. These are some quick mock-ups, and you can see I wasn’t particularly careful with the wash, and haven’t cleaned up afterwards. I’m waiting on a pot of matching paint so I can continue, and I’m planning to test our some airbrush effects with the tanks and dropships.
What is Dropzone Commander?
Dropzone Commander is a 10mm wargame of manoeuvre and combined arms fought largely in urban environments where the mission trumps raw carnage. Breaking from the traditional igougo system, it uses the more modern fashion of alternate activation.